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Emma

Role

3D Character Artist / Lookdev Artist

Project type

3D Character Design, Realistic Modeling, Texturing, Lighting

Emma is a 3D character study inspired by the visual world and emotional tone of the film Poor Things.

The goal of this project was to recreate a character that captures the fragile yet confident energy of the protagonist, exploring both realistic anatomy and stylized expression.

The process included sculpting in ZBrush, retopology and texturing in Substance Painter, and final rendering in Marmoset Toolbag. Special attention was given to lighting, color balance, and fabric detailing to emphasize the cinematic mood and character depth.

This piece allowed me to focus on storytelling through form and surface — portraying a character that feels alive, introspective, and part of a surreal, dreamlike world.

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